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The NEXT LEVEL DM Workbench: prepare and create D&D sessions

Create

D&D Adventure Builder

Build a four-stage adventure from premise to climax.

Result

Adventure outline

Step 1

Step 1: Lay Out the Premise.

Determine the situation or conflict that underscores the adventure. Also think about the adventure's setting and what is unique and fun about it.

Step 2

Step 2: Draw In the Players.

Think about how the characters will get drawn into the situation you've established. Consider how the adventure might tie in with the characters' goals.

Step 3

Step 3: Plan Encounters.

Determine the encounters or events that take the characters from the beginning of the adventure to the end.

Step 4

Step 4: Bring It to an End.

Think about how the adventure might conclude, including possible endings and rewards for the characters.

How to Use Adventure Builder

Step 1: Optionally choose a setting. Its description appears below the selector immediately and stays with the generated premise. Leave the setting empty when you want to define the world yourself.

Step 2: Choose a level tier that matches the party. This determines which adventure-situation table is used for the premise.

Step 3: Optionally choose a hook table if you want to control how the characters are drawn in. Leave it empty to get a random result from a hook table.

Step 4: Optionally choose an encounter-planner objective if you want to steer the type of scene you are building. Leave it empty to get a random encounter objective from the catalog.

Step 5: Click Generate. The builder fills premise, player hook, encounter plan, and climax.

Step 6: Reroll until the combination feels usable, then expand the result with other workbench tools.