Location
Adventure Environment
Created by
Creator of the dungeon
Purpose :
Except in the case of a natural cavern, a dungeon is crafted and inhabited for a specific
purpose that influences its design and features.
Doors :
Dungeon doorways might be set within plain arches and lintels. They might be festooned with
carvings of gargoyles or leering faces or engraved with sigils that reveal clues as to what
lies beyond.
Walls :
The atmosphere and physical characteristics of dungeons vary as widely as their origins. An
old crypt might have stone walls and loose wooden doors, an odor of decay, and no light other
than what adventurers bring with them. A volcanic lair might have smooth stone walls hollowed
out by past eruptions, doors of magically reinforced brass, a smell of sulfur, and light
provided by jets of flame in every hall and room.
Environment :
Dungeon doorways might be set within plain archesand lintels. They might be festooned with
carvings of gargoyles or leering faces or engraved with sigils that reveal clues as to what
lies beyond.
Architecture :
Dungeon doorways might be set within plain arches
and lintels. They might be festooned with carvings of
gargoyles or leering faces or engraved with sigils that reveal clues as to what lies beyond.
Time :
Dungeon doorways might be set within plain arches
and lintels. They might be festooned with carvings of
gargoyles or leering faces or engraved with sigils that reveal clues as to what lies beyond.
Magical presence :
Dungeon doorways might be set within plain arches
and lintels. They might be festooned with carvings of
gargoyles or leering faces or engraved with sigils that reveal clues as to what lies beyond.
Languages : -
CR : 0 (XP 0; PB +0)
Traits
Air Quality:
Subterranean tunnels and aboveground ruins are often enclosed spaces with little airflow.
Though it's rare for a dungeon to be sealed so tightly that adventurers have trouble breathing, the atmosphere is often stifling and
oppressive.
Odor:
Odors linger in a dungeon and can be magnified by the stillness of the atmosphere.
Features:
Walls are sometimes adorned with murals, frescoes, bas-reliefs, and lighting fixtures such as sconces or torch brackets. A few even have secret doors built
into them.
Special:
Some dungeons have walls of masonry. Others have walls of solid rock, hewn with tools to give them a rough, chiseled look, or worn smooth by the passage of water or lava. An aboveground dungeon might be made of wood or composite materials.
Lightsources:
Darkness is the default condition inside an underground complex or in the interior of aboveground ruins, but an inhabited dungeon might have light sources.